Parallax Occlusion Mapping
- Joe Garth
- May 14, 2021
- 1 min read
I show how to use Brushify's built in Parallax Occlusion mapping to add a Shader based displacement effect to your landscape. This technique presents a cheaper alternative to Hardware tessellation.
Usage 1. Click on your Landcape Actor
2. Go to MI_Landscape material
3. Tick Use Parallax Occlusion Mapping